Adam Borek
Graduate Game Developer from
Abertay University
Work
Procedural snowboarding
2024
A downhill snowboarding game made in Unity fueled by procedural generation. From the mountains, through the slopes, all the way down to the placement of stunts, everything is procedurally done, through various methods.
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A non exhaustive list of techniques used:
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Perlin noise
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Custom node based pathfinding
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Various prerequisites for stunts including speed estimation
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Powerchair Football
2023
Worked as a gameplay programmer on a multiplayer team sports game developed in Unity, where players control electric wheelchairs to kick or hit an oversized football in matches of up to 8 players. Collaborated closely with a team of 7 other developers, designers, and artists to bring the game to life. The project was developed in association with the Tayside Dynamos powerchair football team.
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My responsibilities included:
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Powerchair controller
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Replay system
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Scoring system
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Task system for tutorials
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Camera system
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Implementing sounds & music
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Silver award winner in the Student category of International Serious Play Awards 2023!
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AR Physics Puzzle Game
2023
A prototype of a physics-based puzzle mobile game made with Unreal Engine 5, using Google's ARCore. The player has to knock down blocks by moving around the real world and using their phone to aim and shoot.
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Download it here! (Android)
AI Controlled Car
2023
A car that drives around a track, using raycasts to detect the edges of the track, and using fuzzy logic to turn and accelerate smoothly. Made in Unity :)
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Graphics Programming with Shaders
2022
A visual representation of various techniques in vertex manipulation, specifically using Gerstner waves, customizable lights (directional, point and spotlights), which are able to cast shadows onto the surface of the water and mountain. Two post processing effects - namely bloom and directional blur - are also present. Made with DirectX :)
Artillery Game
2022
An artillery game where two teams fight to the death. The maps are procedurally generated with 1-Dimensional perlin noise. It uses Abertay University's custom GEF framework along with the Box2D physics engine.
Breakout
2020
A recreation of the game 'breakout' on an arduino with a mini lcd screen. Created with the Arduino IDE.
Game Jams
Garden space program
2024
A short game about building a spaceship in your garden and trying to reach the moon. Collect space junk for money, aim for the stars for a speed boost, and make sure to dodge the asteroids... Made in GameMaker!
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